

Project Zomboid server hosting
This is how you died. Together.
A persistent Knox County for your group with Workshop mods and sandbox settings you can change without a text editor.
- DDoS protected
- 24/7 support
- Live the moment you pay

Project Zomboid
From $7.49 first monthPick a size
6 GB
8 players
8 GB
16 players
12 GB
32 players
Standard plan, 8 GB
$9.99first monthSetting up your Zomboid server
- Server reserved
- Zomboid installed
- Address ready
Nothing for you to do here. Really.
You are live
OnlinePaste this into Zomboid and play.
Server address
203.0.113.24:16261
3 friends joined
- DDoS protectionAlways on, every plan
- 24/7 supportReal people, any hour
- Low pingFast game hardware
- Live in 60 secondsNo setup, no waiting
- Cancel any timeNo contracts, ever
Pricing
Pick your Zomboid plan
Every plan is live the moment you pay. Upgrade or cancel from your dashboard any time.
Starter
6 GBThen $14.99/mo.
Splitting with 3 friends? $4.77 each/mo
- 6 GB RAM
- 2 vCPU cores
- Up to 8 players
- DDoS protection included
- 24/7 support
Standard
8 GBThen $19.99/mo.
Splitting with 3 friends? $6.02 each/mo
- 8 GB RAM
- 2 vCPU cores
- Up to 16 players
- DDoS protection included
- 24/7 support
Pro
12 GBThen $29.99/mo.
Splitting with 3 friends? $8.52 each/mo
- 12 GB RAM
- 3 vCPU cores
- Up to 32 players
- DDoS protection included
- 24/7 support
Made for Zomboid
Everything a great Zomboid server needs
Workshop mods
Add mods by Workshop ID and restart.
Sandbox settings
Zombie count, loot and respawn without editing ini files.
Always running
The apocalypse keeps going even when you log off.
In game
A look inside Zomboid
Real screenshots from the game. Click any of them to see it full size.
Requirements
How much RAM does a Zomboid server need?
Find the row that sounds like your group and we will point you at the right plan.
| Your server | RAM | Plan |
|---|---|---|
| Vanilla Build 42, up to 6 players | 6 GB | Starter$14.99/mo |
| Vanilla or a few mods, up to 12 players | 8 GB | Standard$19.99/mo |
| Big mod list or extra maps, 12 to 32 players | 12 GB | Pro$29.99/mo |
Your control panel
Every button you need. Try it.
This is the Zomboid panel you get. Click any button, or type a command.
Zomboid Server
203.0.113.24:16261
[12:00:00] Starting Project Zomboid server
[12:00:03] Loading world
[12:00:06] Server started on port 16261
[12:00:09] Ready for players. Try a button.
Power
Zomboid actions
Connecting
How to join your Zomboid server
- 1
Launch Project Zomboid on the same build as your server.
- 2
Click Join on the main menu.
- 3
Enter the server IP and port, plus a username and the server password if there is one.
- 4
Click Save, select the server in your list and click Join. Workshop mods download automatically.
Common problems
IP and port go in separate boxes
Type the part of the address before the colon as the IP, and the number after it as the port.
Server not responding
Make sure the server is online. Servers sleep after 90 minutes with nobody playing, and anyone with access can start them again from the dashboard in one click.
Use the server address
Do not use localhost, 127.0.0.1 or your own IP from a home hosting guide. Copy the exact address of the server.
No port forwarding or firewall changes
Opening ports on your router is only for hosting a server at home, so there is nothing to change to join this one. If Windows asks whether to let the game through the firewall, choose Allow.
Mods and plugins
Modding your Zomboid server
Project Zomboid servers load Steam Workshop mods. You list the Workshop IDs in WorkshopItems so the server downloads them, and the matching Mod IDs in Mods so they switch on. Map mods also go in the Map line. Players get the same mods downloaded when they connect.
About
Project Zomboid server hosting, explained
Project Zomboid is at its best as a persistent world: the infection spreads, loot is picked over and your safehouse slowly becomes a fortress over weeks of play. A dedicated server keeps Knox County running for your group even when the original host is offline, so friends in other time zones can log in, farm, scavenge and die on their own schedule.
The dedicated server installs through SteamCMD as app ID 380870. Build 42, which brought multiplayer back with server authoritative inventories and loot, became the default stable branch on 29 July 2026, and Build 41 remains available on the legacy41 branch for groups who want to finish an older world. Settings live in two files: servertest.ini for the password, player limit, PvP, safehouses and mods, and servertest_SandboxVars.lua for the sandbox options like zombie population, loot rarity and when the water and power shut off.
Build 42 is noticeably hungrier than Build 41 for both RAM and CPU, and every Workshop mod or custom map adds to it. Memory is set through the Java heap in ProjectZomboid64.json, and a server that runs out will stutter or crash. Around 6 GB suits a small vanilla group, while long lived servers with big mod lists want 12 GB. Hosted with us, you add Workshop IDs and change sandbox settings from the panel instead of editing ini files.
Guides
Zomboid server guides
How to Host a Project Zomboid Server (Build 42, 2026)
How to host a Project Zomboid server with GamezServers: choose a plan, split the bill, join in minutes, then set servertest.ini, sandbox and mods.
ReadFix "Workshop Item Version Is Different Than Server's" (Zomboid)
Project Zomboid "workshop item version is different than server's" error? Why it happens after mod updates and how to fix it on the server and client side.
ReadHow to Make a Project Zomboid Server (Build 42, 2026 Guide)
Set up a Project Zomboid Build 42 dedicated server. SteamCMD, servertest.ini, sandbox settings, Workshop mods, RAM, UDP ports and fixes.
ReadHow to Move a Project Zomboid Save to a Dedicated Server
How to move a Project Zomboid save from co-op hosting to a dedicated server: which folders to copy, keeping characters, and what cannot be moved.
ReadProject Zomboid Admin Commands and How to Become Admin (B42)
Project Zomboid admin commands for Build 42 servers: how to make yourself admin with setaccesslevel, plus teleport, additem, kick, ban and server commands.
ReadProject Zomboid Can't Connect to Server? Fixes That Work (B42)
Project Zomboid can't connect to server, "Connection failed" or stuck on "Getting server info"? Fix UDP ports, build mismatch, Steam relay and mods.
ReadNo surprises
Included on every plan
- Always on DDoS protection
- 24/7 support from real people
- Low ping game hardware
- Live the moment you pay
- Your own address and port
- Live console with full access
- One click game actions
- One click backups
- Upgrade or cancel any time
FAQ
Questions, answered
How many mods can I run?
As many as your plan handles. Big mod lists run best on 8 GB or more.
Does the server run Build 42?
Yes. Build 42 has been the stable branch since 29 July 2026 and is the default. You can switch to the legacy41 branch if your group wants to keep playing Build 41.
Can I move my Build 41 world to Build 42?
No. Build 41 saves are not compatible with Build 42, so start a fresh world or keep the old one running on the legacy41 branch.
Can I upload my existing multiplayer save?
Yes, as long as it was made on the same build. Upload the world folder and its server settings, then restart.
How do I make myself admin?
The server has an admin account from the first start. Log in with it, or use the setaccesslevel command from the console to give another player admin rights.
Do my friends need to own the game?
Yes. Every player needs their own copy of Project Zomboid on Steam, on the same build as the server.
Are your servers protected from DDoS attacks?
Yes. Every server on every plan sits behind always on DDoS protection at no extra cost, so attacks and booters do not knock your group offline.
When can I get help?
Any time. Support is 24/7, and the people answering run game servers every day. Email support@gamezservers.com whenever you need us.
Will my server lag?
Our servers run on fast game hardware on low latency networks for smooth, low ping play. If your group grows or adds heavy mods, upgrade in one click and keep your world.
How fast is setup, really?
Your server starts building the moment Stripe confirms payment. Most are online in under a minute, and the address and login appear on your dashboard automatically.
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Project Zomboid is a trademark of The Indie Stone. GamezServers is not affiliated with or endorsed by The Indie Stone.
Zomboid
From $7.49 first month












