
A Project Zomboid multiplayer server that never logs off
Your group plays Knox County together, whoever is online.
Hosting from your own game means the world only exists while you play, and your PC runs it for everyone. A dedicated multiplayer server keeps Build 42 running around the clock, so anyone in the group can log in, scavenge and log off on their own schedule.
Staying longer? Subscribe and get 50% off your first month
- DDoS protected
- 24/7 support
- Live the moment you pay
- Split the billUp to 10 friends, own cards
- Custom plansAny RAM up to 32 GB
- Prepaid or monthly3 days to 1 year
- Live in 60 secondsNo setup, no waiting
- Cancel any timeNo contracts, ever
Why groups move to a dedicated multiplayer server
Host and play holds your group back
When one player hosts, everyone else waits for them. The world stops when they log off, their PC carries every zombie and every car, and a bad connection on their end lags the whole group.
A dedicated server runs on its own hardware. The world keeps going when anyone logs off, nobody's PC does the heavy lifting, and friends in other time zones play whenever they like. The safehouse you build together is still there next week, whoever logged in last.
Build 42 multiplayer, set up for you
Build 42 brought multiplayer back with server authoritative inventories and loot, and it has been the stable branch since 29 July 2026. Your server runs it by default and updates itself from Steam on every restart, so it always matches your players.
Still finishing a Build 41 world? Pick the Build 41 server type instead. Builds do not mix, so everyone joins on the same branch as the server.
Mods and settings without ini files
Paste Workshop IDs and Mod IDs into the panel and restart. The server downloads them, adds the Build 42 backslash for you, and players get the same mods automatically when they connect.
Join password, whitelist, public listing and player slots are panel settings too. Sandbox options like zombie population and loot rarity live in one file in the file manager, a click away.
Sized for your group
Starter has 6 GB for $14.99 a month and suits a small vanilla group. Standard has 8 GB and 16 slots for $19.99 and fits most groups with a few mods. Pro has 12 GB and 32 slots for $29.99 for big mod lists and large groups.
New subscribers pay half for the first month, and up to 10 friends can each pay their own share at checkout.
Pick your Zomboid plan
Every plan is live the moment you pay. Upgrade or cancel from your dashboard any time.
Starter
6 GBThen $14.99/mo. $0.50 a day.
Splitting with 3 friends? $4.77 each/mo
- 6 GB RAM
- 2 vCPU cores
- Up to 4 players
- DDoS protection included
- 24/7 support
Standard
8 GBThen $19.99/mo. $0.67 a day.
Splitting with 3 friends? $6.02 each/mo
- 8 GB RAM
- 2 vCPU cores
- Up to 8 players
- DDoS protection included
- 24/7 support
Pro
12 GBThen $29.99/mo. $1.00 a day.
Splitting with 3 friends? $8.52 each/mo
- 12 GB RAM
- 3 vCPU cores
- Up to 16 players
- DDoS protection included
- 24/7 support
What comes set up on a Zomboid server
Online around the clock
The world keeps going when the host logs off.
Workshop mods
Paste IDs in the panel, players download them on join.
Password and whitelist
Keep the server to your group without editing a file.
Updates on restart
The server checks Steam every start, so builds always match.
Save world button
Save and back up before a risky raid or a settings change.
A look inside Zomboid
Real screenshots from the game. Click any of them to see it full size.
This is the panel. Click around.
This is the Zomboid panel you get. Click any button, or type a command.
Zomboid Server
play.gamezservers.com:16261
[12:00:00] Starting Project Zomboid server
[12:00:03] Loading world
[12:00:06] Server started on port 16261
[12:00:09] Ready for players. Try a button.
Power
Zomboid actions
How to join your Zomboid server
- 1
Launch Project Zomboid on the same build as your server (Build 42 unless the server runs Build 41).
- 2
Click Join on the main menu.
- 3
Enter
203.0.113.24as the IP and16261as the port, the join password if there is one, and a username and password for your account on this server. - 4
Click Save, select the server in your list and click Join. Workshop mods download automatically.
Common problems
IP and port go in separate boxes
Type the part of the address before the colon as the IP, and the number after it as the port.
Your account is made on first join
The username and password you type the first time you join become your account on this server. Use the same ones every time, or you start over as a new character.
Same build as the server
A Build 41 game cannot join a Build 42 server. In Steam, open Project Zomboid, Properties, Game Versions and Betas, and pick the same branch as the server.
Server not responding
Make sure the server is online. Servers sleep after 4 days with nobody playing, and anyone with access can start them again from the dashboard in one click.
Use the server address
Do not use localhost, 127.0.0.1 or your own IP from a home hosting guide. Copy the exact address of the server.
No port forwarding or firewall changes
Opening ports on your router is only for hosting a server at home, so there is nothing to change to join this one. If Windows asks whether to let the game through the firewall, choose Allow.
Common questions
How many players can join a Project Zomboid multiplayer server?
As many as your slots: 8 on Starter, 16 on Standard and 32 on Pro. Most groups with a few mods are comfortable on Standard.
Does it run Build 42 multiplayer?
Yes. Build 42 is the default. Pick the Build 41 server type if your group wants to keep playing Build 41.
How do my friends join?
Click Join on the main menu, enter the server IP and port in their own boxes, the join password, and a username and password for their account on the server.
Can we move our host and play save over?
Yes, if it was made on the same build. With the server stopped, upload the Saves/Multiplayer world folder and its files from Server into the .cache folder and set Save name to match.
Do my friends need to own the game?
Yes. Every player needs their own copy of Project Zomboid on Steam, on the same build as the server.
What happens when nobody is playing?
The world stays put. Servers sleep after 4 days with nobody on, and anyone with access starts them again from the dashboard in one click.
How many mods can I run?
As many as your plan handles. Big mod lists and map mods run best on 8 GB or more.
How do I add Workshop mods?
Put the Workshop IDs in the Workshop IDs setting and the Mod IDs in Mod IDs, separated by semicolons or commas, then restart. Both are listed at the bottom of each mod's Workshop page. Map mods also need their map folder in the Map setting.
Does the server run Build 42?
Yes. Build 42 has been the stable branch since 29 July 2026 and is the default. Pick the Build 41 server type if your group wants to keep playing Build 41.
Can my friends and I split the cost?
Yes. At checkout choose "Me and my friends" and up to 10 people each pay their own share with their own card, on any plan length, from 3 days to a year. It is not a payment plan: nobody pays in parts over time, each friend simply pays their own share. You pay yours, send each friend their link, and the server starts straight away. Each share includes a $1 payment fee.
Can I build a custom plan?
Yes. Every game has a Build your own page: pick any amount of RAM up to 32 GB, any length from 3 days to 1 year, prepaid or a subscription, plus your server type and settings. A custom size costs 15% more per GB than the standard plans next to it.
Can I pay once instead of a subscription?
Yes. Pick Prepaid and pay once for 3 days, 30 days, 6 months or a year. Nothing renews: when the time is up the server pauses and keeps its world for 14 days. Add time or switch to a subscription from your panel any time. Short rentals cost more per day, since every server is set up from scratch.
How fast is setup, really?
Your server starts building the moment Stripe confirms payment. Most are online in under a minute, and the address and login appear on your dashboard automatically.
Zomboid servers for every crew
Free servers
A free Project Zomboid server that keeps the apocalypse going
A real dedicated Zomboid server, with your share link covering the bill.
Modded servers
Modded Project Zomboid, no ini editing
Your Workshop collection, running for the whole group.
Build 42 servers
Build 42 multiplayer, ready for your group
The new Knox County, running around the clock.
Server for friends
Your own Knox County, just for your group
Scavenge, farm and die together, on your own schedule.
Server rental
Rent a Project Zomboid server
Pay for a weekend, a month or a year. Live the moment you pay.
Zomboid server guides
How to Host a Project Zomboid Server (Build 42, 2026)
How to host a Project Zomboid server with GamezServers: choose a plan, split the bill, join in minutes, then set servertest.ini, sandbox and mods.
ReadHow to Reset a Player's Character on a Project Zomboid Server
Delete or reset one player's character on a Project Zomboid server without wiping the world, by editing players.db or changing their username.
ReadProject Zomboid Server Hosting Cost in 2026 (Build 42 and Mods)
What a Project Zomboid server costs per month for Build 42, how Workshop mods and map mods push the price up, per player costs, and the free hosting options.
ReadProject Zomboid Server World Reset After Restart? How to Fix It
Your Project Zomboid server came back as day one with default settings? Why a restart starts a new world, and how to get the old save back.
ReadHow to Add a Custom Spawn to a Project Zomboid Server
Add custom spawn points to a Project Zomboid server with spawnregions.lua and a spawnpoints file, per profession and for map mods, and the SpawnPoint trap.
ReadHow to Add a Workshop Collection to a Project Zomboid Server
Turn a Steam Workshop collection into Project Zomboid server mods: get every Workshop ID and Mod ID, the Build 42 Mods format, and the sub mods to leave out.
Read
Your Zomboid server is a minute away
Your group plays Knox County together, whoever is online.
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